Jeet Kune Do

Jeet Kune Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straight forward movements. Due to the way this style works,using minimal movement with maximum effect and extreme speed. The system works on the use of different ‘tools’ for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a “style without style”. Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. However, the name Jeet Kune Do was often said by Bruce Lee to be just a name. He himself often referred to it as “The art of expressing the human body” in his writings and in interviews. Through his studies Bruce came to believe that styles had become too rigid, and unrealistic. He called martial art competitions of the day “Dry land swimming”. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should “Be like water” and move fluidly without hesitation.


JKD’s 5 ways of Attack


ABC- Attack By Combination

There are many variations of ABC using the hands and feet singly or in combination. Relying primarily on footwork and a logical sequence of attack and counter.

ABD- Attack By Drawing

Attack by Drawing is counter fighting. The object is to lure the opponent into position for a disabling strike.

HIA- Hand Immobilization Attack

HIA or “Trapping Hands” plays an integral role in the hand immobilization attack. By completely immobilizing an opponents hands you effectively limit the techniques he may counter with. In conjunction with its counter part, FIA or Foot Immobilization Attack.

PIA- Progressive Indirect Attack

Distance and timing are key words in the progressive indirect attack. The student knows that he must take an alternate route in order to arrive at his final destination. PIA usually combines with elements of HIA and FIA as an end result of ‘Bridging the Gap”.

SAA-Single Angular Attack

Single Angular Attack and its converse, Single Direct Attack represent the ultimate in JKD sophistication. To be effective, they require timing, speed and fitness. There are actually two types of SAA. One with constant rhythm, another with broken rhythm. Which one to apply is determined, naturally, by one’s opponent.


JKD Concepts


Hitting your opponent in the process of his attack. [ Lin Sil Die Dar ] Simultaneous attack and defence.

The 5 Ways of Attack

Simple Angle Attack [SAA], Hand Immobilization Attack [HIA], Attack by combinations [ABC], Progressive Indirect Attack [PIA], Attack by Drawing [ABD].

Non- telegraphic movement

Throwing from where it is, not repositioning.

Broken Rhythm

Attack with beats and half-beats.

Killer instinct (attitude)

Emotional control

Strong side forward

Naturally faster, more coordinated, more powerful side.

Preliminary analysis

Scrutinizing your opponent’s habits, virtues, and faults. (A quick scan to see who you are fighting- boxer, wrestler, kicker ect)

Attribute development

Drills that ultimately give technique life. They include distance, movement, timing, power, body positioning and speed.

Exploding from neutral

Moving in a relaxed manor, on guard, and explosively attacking at the right moment, Timing.

Foul tactics

Biting, eye gouging, hair pulling, and groin striking.

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